10 stances22 hand techniques8 kicks
Kihon 基本

The 42 techniques of the basics.

Stances, punches, blocks, strikes, kicks and the movement that carries them. Each one described by what the body actually does — where the weight goes, what the hip does, where the fault usually is and what corrects it.

Principles, not names

A name teaches nobody.

“Gyaku-zuki — reverse punch” is a translation, and a student who reads it knows exactly as much as before. What is worth writing down is that the punch is thrown by the hip rotating against a planted rear foot, that the arm arrives last, and that the fault which ruins it more often than any other is the back heel lifting to let the hips over-rotate.

So every entry here carries the mechanics part by part, the principles that survive when the Japanese is forgotten, the faults with their causes and their corrections, drills, and the kata and kumite the technique belongs to. Shotokan technique is public martial-arts knowledge, common to every Shotokan dojo in the world, and it is written here at length for a reader who is learning rather than for one who already knows.

10 techniques

Dachi-waza 立ち技

How the body stands, and therefore what it can do next. Every other technique inherits its power and its mobility from the stance underneath it.

前屈立ち Not settled
Zenkutsu-dachi
Front stance
The stance Shotokan is recognised by, and the one that teaches everything else.
4 common errors Read →
後屈立ち Not settled
Kokutsu-dachi
Back stance
The defensive counterpart to zenkutsu-dachi.
3 common errors Read →
騎馬立ち
Kiba-dachi
Horse-riding stance
A wide, square, evenly weighted stance in which both knees are bent and pushed outward, as though sitting astride a horse.
3 common errors Read →
不動立ち Not settled
Fudo-dachi
Rooted stance, immovable stance
A hybrid of the front stance and the horse stance: the length and forward orientation of zenkutsu-dachi with the even weighting and outward knee pressure of kiba-dachi.
2 common errors Read →
猫足立ち
Neko-ashi-dachi
Cat-foot stance
A short, high stance with almost all the weight on the rear leg and the front foot resting on the ball with the heel raised — the posture of a cat about to move.
2 common errors Read →
半月立ち
Hangetsu-dachi
Half-moon stance
A shorter, narrower front stance with both knees bent and squeezed inward, the feet turned in.
2 common errors Read →
三戦立ち Not settled
Sanchin-dachi
Hourglass stance
A short, rooted stance with the feet turned inward and the knees drawn together, one foot advanced by about a foot-length.
1 common errors Read →
結び立ち
Musubi-dachi
Joined-feet stance, heels together with toes out
Heels together, toes turned out about forty-five degrees, legs straight.
1 common errors Read →
閉足立ち
Heisoku-dachi
Closed-feet stance
Feet together and parallel, legs straight.
1 common errors Read →
八字立ち
Hachiji-dachi
Open-leg stance, "figure eight" stance
Feet about shoulder-width apart with the toes turned slightly out, legs straight, weight even.
2 common errors Read →
8 techniques

Tsuki-waza 突き技

Straight techniques delivered by thrusting the fist along the shortest line to the target.

8 techniques

Uke-waza 受け技

Usually translated "blocks", but uke means to receive. Each of these deflects, unbalances or damages, and finishes with a counter already available.

8 techniques

Geri-waza 蹴り技

The longest and heaviest techniques in the syllabus, and the ones that cost the most balance to throw.

1 technique

Ashi-sabaki 足捌き

Sliding, stepping, switching and turning without losing balance, height or guard.